The grandfather of modern MOBAs and home to the biggest prize pool in esports history. 96M covers The International, the Dota Pro Circuit (DPC) across all regions, and all Valve-sanctioned Majors. Malaysian players have lifted the Aegis multiple times — bet with pride and knowledge.
DOTA 2 is widely considered the most mechanically complex MOBA ever created. Matches routinely last 40–55 minutes. 124 heroes, hundreds of items, deep macro strategy. It's also the game where Malaysian esports has its proudest moments — multiple TI champions have come from this country.
The Dota Pro Circuit (DPC) is the main competitive structure. Six regions (Western Europe, Eastern Europe, China, Southeast Asia, North America, South America) run Division I and Division II leagues simultaneously. Top teams qualify for Majors, and top Major performers qualify for The International — the annual world championship.
The International (TI) is the biggest event in esports. Prize pools routinely exceed USD 30 million, with a single team taking home ~$10M. TI runs annually (typically August-October) and 96M covers every group stage, main event, and grand final match with full market depth.
Beyond TI and the DPC, 96M carries third-party events: BLAST Slam, ESL One, Dreamleague, PGL Majors. SEA-focused events like BTS Pro Series and local qualifiers also receive attention.
Typical DOTA 2 Match Markets at 96M
✔ Match Winner (BO3 / BO5)
✔ Map Winner (per game)
✔ Correct Series Score
✔ Map Handicap (-1.5 / +1.5)
✔ First Blood
✔ First Tower / First Roshan
✔ Total Map Kills Over / Under
✔ Map Duration Over / Under
✔ Race to 10 Kills
✔ Outright Tournament Winner
The annual world championship. 20 teams, $30M+ prize pool. Held in a rotating host city. TI is the single biggest event on the esports calendar.
Region-based leagues (WEU, EEU, CN, SEA, NA, SA). Division I and II. Teams earn DPC points toward Major qualifications and TI invitations.
Third-party tournament series. Strong production value and unique formats — short group stages leading into tense playoff brackets.
Reliable annual international LAN events. Typically 12–16 teams, group stage + playoffs. Prize pools $300k–$1M. Strong betting volume.
SEA-specific tournaments including BTS Pro Series and regional qualifiers. Features MY/PH/ID teams that rarely compete at Tier 1 level.
2–3 major tournaments per year sanctioned by Valve. Top DPC-ranked teams qualify. Wins give significant DPC points toward TI invitations.
Pick the series winner. BO3 or BO5 format. Heavy favourites usually 1.30–1.70. Upsets frequent in DOTA 2 — underdogs often 2.5–4.0.
2-0, 2-1, 3-0, 3-1, 3-2. Much better odds than match winner. DOTA 2's high upset rate makes 2-1 and 3-2 extremely common.
-1.5 / +1.5. Favourites must win 2-0 in BO3 or 3-0/3-1 in BO5. Bigger payouts for stronger teams that usually sweep.
First kill of the map. Aggressive drafts (with tri-lane setups or roaming supports) often secure early kills. Fast market to resolve.
Which team kills the first Roshan of the map. Late-game objective. Useful for backing teams with aggressive core heroes (Ursa, Troll, etc).
DOTA 2's long matches make live betting dynamic. Odds shift hard after net worth swings, Roshan deaths, and team fights. Cash out available.
Major patches (7.37, 7.38 etc.) completely reshape the meta. Teams adapt at different speeds. First 2 weeks post-patch, favourites with versatile draft pools have an edge.
DOTA 2 drafts matter more than player mechanics in many matchups. A team drafting strong early game vs a late game comp often wins before minute 20.
Chinese and WEU teams historically dominate. SEA is competitive but inconsistent. At cross-regional events, factor in regional rank not just domestic rank.
DOTA 2 has the highest upset rate of any major esport. Don't over-stack heavy favourites. +1.5 maps on underdogs at fair prices is historically profitable.